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Left 4 dead witch attack
Description:
Witch will attack you with lightning if you are within attack range.
Convars:
"l4d_witch_lightning_chance", "100.0", "witch attack chance [0.0, 100.0]");
"l4d_witch_lightning_range", "600.0", "witch attack range");
"l4d_witch_lightning_damage_min", "5.0", "min attack damage");
"l4d_witch_lightning_damage_max", "30.0", "max attack damage");
witch_lightning_l4d.smx (10.8 KB, 1962 views) |
Get Plugin or Get Source (witch_lightning_l4d.sp - 3645 views - 16.7 KB) |
panxiaohai |
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panxiaohai : This leaves red trails where the lightning is. It does not remove them.
When the witch hits you with lightning it says that you attacked yourself.
Dominatez |
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panxiaohai : This leaves red trails where the lightning is. It does not remove them.
When the witch hits you with lightning it says that you attacked yourself.
Do you play in l4d1? If it says witch attacked you , you will be killed immediately when you incapped.
I will check it again, thanks.
panxiaohai |
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This plugin works fine with L4D2. However, with L4D1 I only get the Orange death beam, no lightning at all.
Deathrow Bo Dean |
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/*
Fork by Dragokas
1.8.1
- Patial backport of electrical effects to l4d1 (required vmt file to add to sm downloader manually)
- Converted to a new syntax and methodmaps
- Removed unused variables
- Set color of laser by entity render color of witch (I set it using another plugin)
- The meaning of random chance is changed (now it apply to concrete witch - some witches will not be able to use the laser at all by chance).
- l4d_witch_lightning_range ConVar is splitted by two ConVars: min and max.
*/
Required: vmt for full visual lighting effect in l4d1 - https://forums.alliedmods.net/showpo. 4&postcount=58
(add it to any downloader plugin as well)
Get Plugin or Get Source (l4d_witch_lightning.sp - 698 views - 17.0 KB) |
Left 4 dead witch attack
Description:
The plugin allows infected players to take control of a witch. Aim to it and press USE button (default E). You can sit down and get up witch by press DUCK button (default CTRL). Also you can lose control of the witch by press USE button.
You can't control a witch when she was scared.
- Walk and turn
- Sit down and get up
- Сlimb on the ladders
- Fall from height
- Jump
- Attack
l4d2_witch_take_mode - mode of taking control of a witch (default: 2)
0 - only alive infected
1 - only ghost infected
2 - alive and ghost infected
l4d2_witch_message_type - message type (default: 3)
0 - disable
1 - chat
2 - hint
3 - instructor hint
Installation:
1. Download the "l4d2_witch_control.smx" and put into your "addons\sourcemod\plugins" directory.
2. Download the "l4d2_witch_control.txt" and put into your "addons\sourcemod\gamedata" directory.
3. Download the "translations.zip" and extract into your "addons\sourcemod" directory.
Credits:
V10 for the "SetClass" signature
- Fixed error in RemoveWitchControl() function
- Fixed the game instructor function (l4d2_witch_message_type 3), now cvar gameinstructor_enable set 0 correctly on the players
- Added witch attack ability (MOUSE1)
- Added witch jump ability (SPACE)
- Added witch ability to turn left or right when are you sitting
- Added new cvar l4d2_witch_attack
- Fixed bug when burning infected tried to take witch and players see fire effect on the witch, thanks DarrenToh
- Fixed bug when player set witch on fire, now you can't control witch if she burning, thanks DarrenToh
- Fixed bug when a person is in control of a witch and a tank spawns, thanks DarrenToh
- Fixed error when the plugin sets gameinstructor_enable to 1 every time if l4d2_witch_message_type != 3, thanks kwski43
- Fixed bug when all the survivors die while a player is controlling the witch, that player in next round will either suddenly die or be stuck, thanks crazydog
- Added "pl" translation, thanks kwski43
- Fixed bug when players can see a hunter model, thanks dani1341
- Updated translations, thanks AtomicStryker
- Initial Release
l4d2_witch_control.txt (360 Bytes, 34601 views) |
translations.zip (1.8 KB, 32027 views) |
Get Plugin or Get Source (l4d2_witch_control.sp - 52808 views - 29.6 KB) |
If BHVR was to revisit Left 4 dead
I found this video on youtube, fan made theme for left 4 dead and witch music in DBD and I thought. Why didn't BHVR do a full left 4 dead?
Would any of you like the devs to revisit left 4 dead and what killer/map would you like to see from the games?
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Comments
BlazeNightash Member Posts: 230tbh the witch would be only infected viable for being a killer, the rest are extremely mindless zombies and wouldn't work that well in the game or the lore. They could add more survivors from l4d to the game but other than nothing viable
Hag.is.Dtier Member Posts: 1,398 That or the tank. BlazeNightash Member Posts: 230not gonna lie it would be funny as ######### maybe for an event they could do something like that, but as just a normal killer hes way to damn big and his power is literally throwing ######### around xD
chase131119 Member Posts: 839The tank sounds like huntress, but instead of hatchet-sized semi trucks he will be throwing actual semi trucks.
NightmareReborn Member Posts: 810OH MY GOD THAT IS SOOOOO GOOD. I love how in the menu music, you start to hear the DbD menu theme, then it transitions into the L4D menu theme. It's honestly fricking brilliant. The chase music is just as good, if not better. It starts dark, and omnious, but then as it gets closer, you can hear the choir notes, which are the same notes that you hear when you approach a witch in L4D. DAMN THIS IS SOOO GOOD. This dude has created some legendary chase music. I'd highly recommend anyone to check his stuff out. Here are some of my other favorites from him:
Anyway, before I get too off track. I definitely think BHVR should revisit the L4D chapter in some way. I was thinking about this earlier, and I thought that the best map would be the Finale Area in The Passing Chapter of L4D2. It's pretty big, but not too big. In the game, you have to fill up a generator with gas in order to escape. That specific gen could function as that map's special generator location, where one always appears (similar to the bathroom gen in "The Game". As for a killer, I think its safe to say that common infected are out of the equation. Which leaves the 8 special infected: The Charger, The Hunter, The Spitter, The Jockey, The Tank, The Witch, The Boomer, and The Smoker. I think the Jockey is out of the question for being too short, and not really having much of a DbD-applicable power. Despite how cool his mori would be, The Hunter is most like out of the equation as well, since he looks too similar to the Legion, and doesn't really have a power outside of pouncing on survivors, and waiting for a teammate to rescue them. It theoretically could work, but it would be boring since the killer would just have to sit there with the survivor, until either they die/go down, or a teammate saves them. In my opinion, there are far better options. The Boomer is literally The Plague, so that's almost a guaranteed no. The Charger could work pretty well, but he's essentially a hillbilly clone (maybe a legendary skin for billy would be nice) The Tank would be way too big (even though he'd be SUPER fun). and The Smoker is kind of like the deathslinger (maybe a legendary skin for him would be possible) Here are the options that I would consider probable: The Spitter I feel could work pretty well. Her ability would have her spit out acid from a pretty far distance, and once it comes into contact with the ground, it would create a puddle, that would damage anyone within it. This could be really useful in shutting down some loops or something. In order to balance it out, it would need some sort of recharge time (like in the L4D versus mode). However, the Witch would most likely be the pick to go with (and my personal pick too). Her power would have to be semi reworked from how it reworks in L4D, since in that game, her power solely lies on survivors provoking her. In DbD, my guess would be that it would be somewhat like the Oni, in the way that she'd have some sort of rage mode after something occurs. Perhaps, as she becomes agitated (through certain actions such as being pallet stunned, flashlight blinded, or going long periods in chases without a hit), it would fill up an "Agitation Gauge" of some sort. Once she becomes full agitated, her hits apply deep wounds, and she can break pallets and generators using her hands at a much quicker rate. This only issue I see to a power like this is that you dont want to punish survivors for doing good things, or else that might be hard to find counterplay to, but then again, this is just a concept. I used to play L4D a TON back in the day (I have ~165 hrs on it), and when I picked up DbD in May 2018, to find out that it had Bill, I almost completely lost it. Bill is still my main to this day. I really hope BHVR considers finishing up the L4D chapter, because I, for one, would be ecstatic if it was one day completed.
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